LFR 1.1 Released

LFR_Screenshot1It’s only been about a week since LFR iOS hit the streets, but the first patch to the game went live last night. This one fixes a few bugs but more importantly, I’ve majorly upped the resolution of a bunch of the images so it should make for a much sharper experience. I’m currently working on LFR 1.2 which should be ready for some time next week–this will include the much requested tutorial overhaul!